Because we definitely play with that question. The Granny is also one of the few monsters who the player directly kills, and Roussel teases that Little Nightmares 2 will explore this idea even further: "I think the second game offers an interesting standpoint in that regard: whether we kill our pursuers or not. So, yeah, we’re always pushing ourselves to have things that feel coherent and upsetting." We always want to find something new, and whatever we decide to do gameplay-wise, it has to fit story-wise as well, and mood-wise. "In this case, water was kind of central to it. "You want people to have different things to play," he says. According to Mervik, the team wanted to challenge players with a unique kind of threat for the first act of the game's three part expansion. As the Runaway Kid, players must navigate the flooded depths of The Maw while avoiding The Granny's subaquatic predations, as she stalks her prey like a wrinkled, humanoid shark. Next piece of content!'" The GrannyĪ creature featured exclusively within Little Nightmares' Secrets of the Maw DLC, not everyone will have had the misfortune of coming up against this literal water hag. "So, of course, we have to know what we’re doing, otherwise it would just be a rambling mess, where we just throw stuff at a wall, and say, 'Interpret that.' But it’s about striking a balance between giving people enough to run with, and think about, and not giving them so much that they stop thinking, and go, 'Yes, please. "People make interpretations, and there’s nothing worse than when the one responsible comes out and says, 'This is what I mean.' I don’t want to hear what the director was trying to do, other than watch the film that they made, because that’s what they’re giving to people." "It happens in other media, doesn’t it?" he says. Mervik admits he has a definitive, canonical backstory for the character, but refuses to reveal it, instead revelling in the mysteries that have kept player's postulating ever since. Head to the Little Nightmares Subreddit, and you'll find dozens of fan theories about The Lady, a ghostly Geisha figure who poses one final obstacle in Six's hellish getaway gauntlet. These aren’t completely of another world. That’s this real moment of humanity that anyone who works that hard can relate to – any chance you can get to have a smoke or any kind of break, you’ll take it. "The moment I love with the Chefs is when one of them is outside having a ciggie. ![]() And there was something about it that really spoke well about the stuff that’s under the surface." "It was just too much! I don’t know who to blame for that one, but it really got to me. ![]() "The thing that always bothered me about them was the scratching under the facial skin," says Mervik. The culinary twins who prepare the banquet for The Maw's visitors are a wretched display of gnarled flesh and muscular wheezing, their peculiar mannerisms often leaving much to the imagination about their true nature. Mervik describes Little Nightmares' mid-point villains as the game's "most literal interpretation of greed and consumption", and he's not wrong.
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